The Circle of Life
Solve puzzles by working with past versions of yourself.
Role
Developer
Engine
Unreal Engine
Tools & Tech
- Blueprints
- C++
- Input Capture
I built this game for a game jam with the theme "rebirth." I wanted to make a 2D platformer, but I found that a lot of them do the same things, and I wanted to make something different, so I came up with this idea. You start by choosing one of three characters and running through a sequence. Then you pick a different character, and the first character repeats your exact moves, which lets you solve puzzles by working with your past self.
After finishing the project, I realized that since the characters record inputs instead of locations, the frame rate can cause some bugs where the characters aren't where they should be. If I were to continue working on this project, I would fix that, probably by stabilizing the frame rate, to make the gameplay smoother in the future.